Assets.xcassets appicon apple watch12/24/2022 ![]() ![]() Scroll to the App Store icon in the list:Ĭlick on the icon and browse for your 1024 x 1024 pixel image. To add a new an app icon image set, right-click in the icon set area and select App Icons & Launch Images > New App Icon:.To add a new asset catalog, right-click on your project and select Add > New File > Asset Catalog.All new projects should come with a an Assets.xcassets file that contains an AppIcon image set.Locate the AppIcon image set in the Assets.xcassets file of your project. To add an App Store icon do the following: Adding an App Store iconĪpplication Store icons should now be delivered by an asset catalog. Apple have stated that the app store icon in the asset catalog can't be transparent nor contain an alpha channel.įor more information, see Apple's iOS Human Interface Guidelines. Think globally: A single app icon is used in all store territories.Ī 1024 x 1024 pixel image is required for the App Icon that will be displayed in the App Store.Create a simple icon that is consistent with the design of your application. ![]() Make the icon appropriate for your application.Memorable icons are clean, simple, and immediately recognizable.Īpple suggests the following guidelines when designing your applications icon: The App Store Icon is the face of your application to users, so it must be memorable and display well at a small size. Apps that do not contain an App Store icon will be rejected by Apple. App Store icons now must be included as part of your project bundle and added within an asset catalog. ProjAssetsPath = ".Before Xcode 9 all App Store icons were added through iTunes Connect. # Update this, if you use features of a newer version # This is the minimum version number required. # If you want to automatically update fastlane if a new version is available: # All lines starting with a # are ignored when running `fastlane` # can also be listed using the `fastlane actions` command # Customise this file, documentation can be found here: I then selected the map icons again as a group, did a copy and then went back into Assets.xcassets folder, selected the new Mac OS sized icons and did a paste. Set_info_plist_value是设置修改ist文件的 action,一次调用该action只能设置一个值,可以多次调用该命令来设置多个值,他有以下常用的参数: First time it gave me a bunch a AppIcon.1, Appicon.2 images which I deleted but it DID create the image sizes from the Preview Assets.xcassets folder. 相当于配置Scheme->Build Configuration:,Release会生成dsym文件,而Debug不会 ![]() # message: "Successfully deployed new App Update." # This block is called, only if the executed lane was successful # You can define as many lanes as you want Gym(scheme: "PlushGame") # Build your app - more options available : Downloading existing screenshot '4_iphone58_4.X5_1.jpg' for language 'zh-Hans' : Downloading existing screenshot '3_iphone58_3.X3_1.jpg' for language 'zh-Hans' : Downloading existing screenshot '2_iphone58_2.X2_1.jpg' for language 'zh-Hans' : Downloading existing screenshot '1_iphone58_1.X1_1.jpg' for language 'zh-Hans' | ignore_language_directory_validation | false | : Login to iTunes Connect Login successful : Loading up 'deliver', this might take a few seconds Edit it to manage your preferred app metadata information. | Workspace | /Users/aron/PuTaoWorkSpace/project/PlushGame/PlushG | You can also pass the password using the `FASTLANE_PASSWORD` environment variable The login information you enter will be stored in your macOS Keychain : Starting login with user provide your Apple Developer Program account credentials Verifying that app is available on the Apple Developer Portal and iTunes Connect. : Detected iOS/Mac project in current directory. : Get started using a Gemfile for fastlane ![]()
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